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class tmodProjectileChaingun extends EquipmentClasses.ProjectileChaingun config(tribesmodSettings); /** * Time Stamp: 15-04-15 13:37:10 */ //projectile var config float damage; var config float projLifeSpan; //weapon var config float projectileVelocity; var config float projectileInheritedVelFactor; var config float roundsPerSecond; var config float spinPeriod; var config float speedCooldownFactor; var config float heatPeriod; var config float maxSpread; var config float minSpread; simulated function PreBeginPlay() { super.PreBeginPlay(); SaveConfig(); if(class'as'.default.enableTests){ProjTest();} } /** * Unregistered hit fix. From NRBgone. */ simulated function ProjectileTouch(Actor Other, vector TouchLocation, vector TouchNormal){ super.ProjectileTouch(Other, TouchLocation, TouchNormal); } simulated function SetProperties() { class'tmodProjectileChaingun'.default.damageAmt = damage; class'tmodProjectileChaingun'.default.LifeSpan = projLifeSpan; } function ProjTest() { local tmodProjectileChaingun projectileInstance; foreach AllActors(class'tmodProjectileChaingun', projectileInstance) { log("class'tmodProjectileChaingun' Projectile test"); log(projectileInstance); log("proj damage: "); log(projectileInstance.damageAmt); } log("***************"); } defaultproperties { damage=4.000000 lifeSpan=1.100000 projectileVelocity=32000.000000 projectileInheritedVelFactor=1.000000 roundsPerSecond=7.500000 spinPeriod=0.050000 speedCooldownFactor=0.002000 heatPeriod=7.000000 maxSpread=2.000000 minSpread=0.400000 } |
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