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class tmodArmorMedium extends Gameplay.Armor; defaultproperties { AllowedWeapons(1)=(typeClass=Class'EquipmentClasses.WeaponSpinfusor',quantity=22) AllowedWeapons(2)=(typeClass=Class'EquipmentClasses.WeaponBuckler',quantity=1) AllowedWeapons(3)=(typeClass=Class'EquipmentClasses.WeaponGrenadeLauncher',quantity=17) AllowedWeapons(4)=(typeClass=Class'EquipmentClasses.WeaponRocketPod',quantity=72) AllowedWeapons(5)=(typeClass=Class'EquipmentClasses.WeaponBlaster') AllowedWeapons(6)=(typeClass=Class'EquipmentClasses.WeaponGrappler',quantity=15) AllowedWeapons(7)=(typeClass=Class'EquipmentClasses.WeaponBurner') AllowedWeapons(8)=(typeClass=Class'EquipmentClasses.WeaponChaingun',quantity=200) AllowedGrenades=(typeClass=Class'EquipmentClasses.WeaponHandGrenade',quantity=5) } |
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