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class tmodArmorLight extends Gameplay.Armor; defaultproperties { AllowedWeapons(1)=(typeClass=Class'EquipmentClasses.WeaponSpinfusor',quantity=20) AllowedWeapons(2)=(typeClass=Class'tribesmod.tmodWeaponPointer') AllowedWeapons(3)=(typeClass=Class'EquipmentClasses.WeaponGrenadeLauncher',quantity=15) AllowedWeapons(4)=(typeClass=Class'EquipmentClasses.WeaponRocketPod',quantity=42) AllowedWeapons(5)=(typeClass=Class'EquipmentClasses.WeaponBlaster') AllowedWeapons(6)=(typeClass=Class'EquipmentClasses.WeaponGrappler',quantity=10) AllowedWeapons(7)=(typeClass=Class'EquipmentClasses.WeaponBurner') AllowedWeapons(8)=(typeClass=Class'EquipmentClasses.WeaponChaingun',quantity=150) AllowedWeapons(9)=(typeClass=Class'EquipmentClasses.WeaponSniperRifle',quantity=10) AllowedGrenades=(typeClass=Class'EquipmentClasses.WeaponHandGrenade',quantity=5) } |
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