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Class statMMA extends Gameplay.ExtendedStat; // Mortar MA stat /** * NOTE: minDamage takes ShieldPack.passiveFractionDamageBlocked(0.2) into account * * The stat will not trigger when the target activates shield pack, unless the target gets killed by the mortar. (mindamage would have to be 29 with ShieldPack.activeFractionDamageBlocked(0.75)...) * */ defaultproperties { minTargetAltitude=400 minDamage=95.000000 stylePointsPerStat=4 logLevel=3 Acronym="MMA" Description="Mortar midair" awardDescription="Most mortar midairs" personalMessage="You mortar midaired %1" PersonalMessageClass=Class'StatClasses.MPPersonalStatMessageDefault' } |
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