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class statMA extends Gameplay.ExtendedStat; /** * @info ... Ingame range and "distance". * * * The ingame range (1 unit) equals to a value of (0,0125) [ 100 * (1/80) ingame units = (distance of) 100] ] * * * "Ma stat" minimum distance (0) = 0 units * "Ma stat" maximum distance (11000) = 137,5 units * * (note: Altiude seems to use different scaling than distance) */ defaultproperties { minTargetAltitude=400 minDistance=0 MaxDistance=11000 minDamage=44.000000 stylePointsPerStat=1 logLevel=3 Acronym="MA" Description="Midair discs" awardDescription="Most midair discs" personalMessage="You midair disced %1" PersonalMessageClass=Class'StatClasses.MPPersonalStatMessageDefault' } |
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