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// // Shows a speedo in the hud // class HUDSpeedo extends TribesGUI.HUDContainer; // sub components var HUDNumericTextureLabel SpeedLabel; var LabelElement UnitsLabel; // unit configuration var config String UnitsText; // text displayed after the value (eg: KM/h) var config float UnitsRatio; // ratio of these units to unreal units var config int VisibleThreshold; // Speed you have to be travelling for the speedo to be visible var config int VisibleThresholdRange; // range below VisibleThreshold through which the speedo will fade in var int Velocity; function InitElement() { SpeedLabel = HUDNumericTextureLabel(AddElement("TribesGUI.HUDNumericTextureLabel", "ext_Speedo_SpeedLabel")); UnitsLabel = LabelElement(AddElement("TribesGUI.LabelElement", "ext_Speedo_UnitsLabel")); } function UpdateData(ClientSideCharacter csc) { local String VelocityText; Velocity = int(csc.Velocity) * UnitsRatio; if( Velocity < 10 ) VelocityText = "00"$string(Velocity); else if( Velocity < 100 ) VelocityText = "0"$string(Velocity); else VelocityText = string(Velocity); SetAlpha(FClamp((Velocity - VisibleThreshold - VisibleThresholdRange) / VisibleThresholdRange, 0.0, 1.0)); SpeedLabel.SetDataString(VelocityText); UnitsLabel.SetText(UnitsText); } defaultproperties { UnitsText="KM/h" UnitsRatio=1.0 VisibleThreshold=30 VisibleThresholdRange=10 } |
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