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Scripting.ActionLoop


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class ActionLoop extends Action
	native;

cpptext
{
	virtual void CleanupDestroyed();
	virtual UAction* FixOwnership(AScript* ownerScript);
	virtual void CheckForErrors(FString& prefix, int index, AScript* ownerScript);
	bool IsMember(UAction* action);
}

var() deepcopy editinline Array<Action> loopActions;


simulated function PrecacheSpeech(SpeechManager Manager)
{
	local int i;

	for (i = 0; i < loopActions.Length; ++i)
		if (loopActions[i] != None)
			loopActions[i].PrecacheSpeech(Manager);
}

function setParentScript(Script s)
{
	local int i;

	super.setParentScript(s);
	
	for (i = 0; i < loopActions.Length; ++i)
		if (loopActions[i] != None)
		loopActions[i].setParentScript(s);
}

// execute
latent function Variable execute()
{
	local int i;
	
	super.execute();

	parentScript.enterLoop();
	
	while (true)
	{
		for (i = 0; i < loopActions.Length; ++i)
		{
			if (parentScript.keepLooping())
			{
				if (loopActions[i] != None) // Some wallies put None actions in their scripts :/
				loopActions[i].execute();
			}
			else
			{
				goto END_LOOP;
			}
		}
	}

END_LOOP:
	return None;
}

// editorDisplayString
function editorDisplayString(out string s)
{
	s = "Loop";
}

defaultproperties
{
	returnType			= None
	actionDisplayName	= "Loop Statement"
	actionHelp			= "Continually loop over loopActions until ActionExitLoop is executed."
	category			= "Script"
}

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Class file time: ne 5.9.2004 15:53:42.000 - Creation time: st 23.5.2018 00:10:40.372 - Created with UnCodeX