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class ActionLog extends Action; var() actionnoresolve string text; // execute latent function Variable execute() { local string Result; local int Current, Left, Right, NextInterval; //positions in Text local string VariableName; local Variable Variable; local string VariableValue; Super.execute(); Left = InStr(Mid(Text, Current, Len(Text) - Current), "["); if (Left < 0) Result = Text; else { //parse Text and substitute variables with their values while (NextInterval >= 0) { //concatenate text up to this substitution Result = Result $ Mid(Text, Current, Left - Current); //find the right bracket Right = Left + InStr(Mid(Text, Left + 1, Len(Text) - Left), "]"); if (Right <= Left) { logError("Syntax error in log string: unterminated square bracket"); break; } //lookup the variable value VariableName = Mid(Text, Left + 1, Right - Left); Variable = tryFindVariable(VariableName); if (Variable == None) VariableValue = "(variable "$VariableName$" not found)"; else VariableValue = Variable.GetPropertyText("value"); //concatenate variable value Result = Result $ VariableValue; Current = Right + 2; //skip to the character after the ] NextInterval = InStr(Mid(Text, Current, Len(Text) - Current), "["); Left = Current + NextInterval; } Result = Result $ Mid(Text, Current, Len(Text) - Current); } SLog(Result); // if (CanSLog()) // parentScript.Level.Game.Broadcast(parentScript, "GUI SCRIPT LOG: "$Result); return None; } // editorDisplayString function editorDisplayString(out string s) { s = "Log '" $ text $ "'"; } defaultproperties { returnType = None actionDisplayName = "Log" actionHelp = "Outputs to the Unreal log file. Use [<varname>] to output variables, i.e. 'The value of MyCounter is [MyCounter]'" category = "Other" } |
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