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class ActionEnableActor extends Scripting.Action; var() editcombotype(enumScriptLabels) Name target; // execute latent function Variable execute() { local Actor a; Super.execute(); ForEach parentScript.actorLabel(class'Actor', a, target) { if (a.IsA('BaseDevice')) SLog("WARNING: Enable Actor used on base device"@a.label@", use Set Base Device Power Switch instead"); a.makeDormant( false ); } return None; } // editorDisplayString function editorDisplayString(out string s) { s = "Enable " $ propertyDisplayString('target'); } defaultproperties { returnType = None actionDisplayName = "Enable Actor" actionHelp = "Returns a disabled actor to its normal (default) state" category = "Actor" } |
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