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// A path node marker that is manually placed by designers. class PlacedNode extends Engine.Actor abstract native; var() Array<Name> doNotConnectTo; var() bool road; struct native ConnectToElement { var() name node; var() bool jetpack; var() Name obstacleLabel; }; var() Array<ConnectToElement> connectToData; var() bool pathNodeSnap; defaultProperties { Texture=Texture'Engine_res.S_Navp' bHidden=true bCollideWhenPlacing=true CollisionRadius=+00080.000000 CollisionHeight=+00100.000000 bStatic=true bBlockZeroExtentTraces=false bBlockNonZeroExtentTraces=false pathNodeSnap=true road=false } |
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