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class TsKeyframeMarker extends Engine.Actor; defaultproperties { // Mesh=Mesh'COGStandardSoldiers.COGGruntMesh' // DrawType=DT_Mesh // StaticMesh=StaticMesh'mojotoolmeshes.markerSm' // glenn: commented out because this asset no longer exists (ucc warning) DrawType=DT_StaticMesh bStatic=false bShadowCast=false bUnlit=true bCollideActors=true bCollideWorld=false bWorldGeometry=false CollisionHeight=+000005.000000 CollisionRadius=+000005.000000 } |
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