Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

MojoActions.TsActionSpawnEmitter


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
class TsActionSpawnEmitter extends TsAction;

var() MojoKeyframe		spawnLocation		"The location at which the emitter will appear (not necessary for attach to bone)";
var() bool				bUseRotation		"If false, the rotation value in 'spawnLocation' is ignored";
var() class<Emitter>	emitterType			"The type of emitter to spawn";
var() Name				bone				"Attach to the track owner's bone";
var() Vector			relativeLocation	"The relative location for the emitter when attaching to a bone";
var() Rotator			relativeRotation	"The relative rotation for the emitter when attaching to a bone";
var() float				duration			"Length of time before the emitter is destroyed (0 to ignore)";

var float				time;
var transient Actor		emitter;

function bool OnStart()
{
	// spawn emitter
	if (emitterType != None)
	{
		if (bUseRotation)
			emitter = Actor.spawn(emitterType,,,spawnLocation.position,spawnLocation.rotation);
		else
			emitter = Actor.spawn(emitterType,,,spawnLocation.position);
	}

	if (bone != '')
	{
		Actor.AttachToBone(emitter, bone);
		emitter.SetRelativeLocation(relativeLocation);
		emitter.SetRelativeRotation(relativeRotation);
	}

	time = 0;

	return true;
}

function bool OnTick(float delta)
{
	if (duration == 0 || emitter == None)
		return false;

	time += delta;

	if (time >= duration)
	{
		if (!emitter.bDeleteMe)
		{
			emitter.Destroy();
			emitter = None;
		}
		return false;
	}

	return true;
}

event bool SetDuration(float _duration)
{
	duration = _duration;
	return true;
}

event float GetDuration()
{
	return Duration;
}


defaultproperties
{
	DName			="Spawn Emitter"
	Track			="Particles"
	Help			="Spawn an emitter at the given location"
	UsesDuration	=true
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: ne 5.9.2004 15:53:36.000 - Creation time: st 23.5.2018 00:10:49.417 - Created with UnCodeX