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class TsActionSnapTo extends TsAction native; var(Action) MojoKeyframe target; var(Action) bool reset_animation; function bool OnStart() { Actor.setLocation(target.position); Actor.setRotation(target.rotation); // disable phsyics, or else the actor may try to phys move out of their snap position Actor.SetPhysics(PHYS_None); if (reset_animation) Actor.StopAnimating(); return true; } function bool OnTick(float delta) { return false; } defaultproperties { DName ="Snap Object" Track ="Position" Help ="Snap an object to a particular position" ModifiesLocation = true reset_animation = false } |
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