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class TsActionSetCollision extends TsAction; var(Action) bool collide_with_actors; function bool OnStart() { Actor.SetCollision(collide_with_actors, collide_with_actors, collide_with_actors); return true; } function bool OnTick(float delta) { return false; } defaultproperties { DName ="Set Collision" Track ="State" Help ="Adjust the collision properties of an actor" collide_with_actors=false } |
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