Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 |
class TsActionKarmaForce extends TsAction; var(Action) vector relativeLocation; var(Action) vector momentum; function bool OnStart() { //local Engine.KActor karmaActor; //local Vector centerOfMass; //// get karma actor //karmaActor = Engine.KActor(actor); //if (karmaActor == None) //{ // Log("Failed to get Karma actor."); // return true; //} //// get karma center of mass //karmaActor.KGetCOMPosition(centerOfMass); //// apply impulse force //karmaActor.KAddImpulse(momentum, relativeLocation + centerOfMass); return true; } function bool OnTick(float delta) { return false; } defaultproperties { DName ="Karma Force" Track ="State" Help ="Applies an impulse force to a Karma Actor." } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |