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class TsActionCrouch extends TsPawnAction; var(Action) bool crouch; function bool OnStart() { Log("Start Crouch"); Pawn.ShouldCrouch(crouch); return true; } function bool OnTick(float delta) { return false; } function OnFinish() { Log("Finish Crouch"); } event bool CanBeUsedWith(Actor actor) { // DISABLE this action for the moment return false; } defaultproperties { DName ="Crouch" Track ="Animation" Help ="Change character crouch state" } |
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