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class TsActionChangeColour extends TsCameraAction; var(Action) color NewColour; var(Action) vector SaturationFraction; function bool OnStart() { // set flash fog to new colour PC.FlashFog.X = float(NewColour.R) / 255; PC.FlashFog.Y = float(NewColour.G) / 255; PC.FlashFog.Z = float(NewColour.B) / 255; // set flash scale PC.FlashScale = SaturationFraction; return true; } function bool OnTick(float delta) { return false; } function OnFinish() { } defaultproperties { DName ="Change Colour" Track ="Effects" Help ="Changes the current view colour." NewColour=(R=255,G=255,B=255) SaturationFraction=(X=1,Y=1,Z=1) } |
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