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//============================================================================= // UdpLink: An Internet UDP connectionless socket. //============================================================================= class UdpLink extends InternetLink native transient; cpptext { AUdpLink(); void PostScriptDestroyed(); UBOOL Tick( FLOAT DeltaTime, enum ELevelTick TickType ); FSocketData GetSocketData(); } //----------------------------------------------------------------------------- // Variables. var() const int BroadcastAddr; //----------------------------------------------------------------------------- // Natives. // BindPort: Binds a free port or optional port specified in argument one. native function int BindPort( optional int Port, optional bool bUseNextAvailable ); // SendText: Sends text string. // Appends a cr/lf if LinkMode=MODE_Line . native function bool SendText( IpAddr Addr, coerce string Str ); // SendBinary: Send data as a byte array. native function bool SendBinary( IpAddr Addr, int Count, byte B[255] ); // ReadText: Reads text string. // Returns number of bytes read. native function int ReadText( out IpAddr Addr, out string Str ); // ReadBinary: Read data as a byte array. native function int ReadBinary( out IpAddr Addr, int Count, out byte B[255] ); //----------------------------------------------------------------------------- // Events. // ReceivedText: Called when data is received and connection mode is MODE_Text. event ReceivedText( IpAddr Addr, string Text ); // ReceivedLine: Called when data is received and connection mode is MODE_Line. event ReceivedLine( IpAddr Addr, string Line ); // ReceivedBinary: Called when data is received and connection mode is MODE_Binary. event ReceivedBinary( IpAddr Addr, int Count, byte B[255] ); defaultproperties { bAlwaysTick=True BroadcastAddr=-1; } |
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