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//============================================================================= // BufferedTcpLink //============================================================================= class BufferedTcpLink extends TcpLink; var string InputBuffer; var string OutputBuffer; var string CRLF; var string CR; var string LF; var bool bWaiting; var float WaitTimeoutTime; var string WaitingFor; var int WaitForCountChars; // if we're waiting for X bytes var string WaitResult; var int WaitMatchData; function ResetBuffer() { InputBuffer = ""; OutputBuffer = ""; bWaiting = False; CRLF = Chr(10)$Chr(13); CR = Chr(13); LF = Chr(10); } function WaitFor(string What, float TimeOut, int MatchData) { bWaiting = True; WaitingFor = What; WaitForCountChars = 0; WaitTimeoutTime = Level.TimeSeconds + TimeOut; WaitMatchData = MatchData; WaitResult = ""; } function WaitForCount(int Count, float TimeOut, int MatchData) { bWaiting = True; WaitingFor = ""; WaitForCountChars = Count; WaitTimeoutTime = Level.TimeSeconds + TimeOut; WaitMatchData = MatchData; WaitResult = ""; } function GotMatch(int MatchData) { // called when a match happens } function GotMatchTimeout(int MatchData) { // when a match times out } function string ParseDelimited(string Text, string Delimiter, int Count, optional bool bToEndOfLine) { local string Result; local int Found, i; local string s; Result = ""; Found = 1; for(i=0;i<Len(Text);i++) { s = Mid(Text, i, 1); if(InStr(Delimiter, s) != -1) { if(Found == Count) { if(bToEndOfLine) return Result$Mid(Text, i); else return Result; } Found++; } else { if(Found >= Count) Result = Result $ s; } } return Result; } // Read an individual character, returns 0 if no characters waiting function int ReadChar() { local int c; if(InputBuffer == "") return 0; c = Asc(Left(InputBuffer, 1)); InputBuffer = Mid(InputBuffer, 1); return c; } // Take a look at the next waiting character, return 0 if no characters waiting function int PeekChar() { //local int c; if(InputBuffer == "") return 0; return Asc(Left(InputBuffer, 1)); } function bool ReadBufferedLine(out string Text) { local int i; i = InStr(InputBuffer, Chr(13)); if(i == -1) return False; Text = Left(InputBuffer, i); if(Mid(InputBuffer, i+1, 1) == Chr(10)) i++; InputBuffer = Mid(InputBuffer, i+1); return True; } function SendBufferedData(string Text) { OutputBuffer = OutputBuffer $ Text; } event ReceivedText(string Text) { InputBuffer = InputBuffer $ Text; } // DoQueueIO is intended to be called from Tick(); function DoBufferQueueIO() { local int i; while(bWaiting) { if(Level.TimeSeconds > WaitTimeoutTime) { bWaiting = False; GotMatchTimeout(WaitMatchData); } if(WaitForCountChars > 0) { if(Len(InputBuffer) < WaitForCountChars) break; WaitResult = Left(InputBuffer, WaitForCountChars); InputBuffer = Mid(InputBuffer, WaitForCountChars); bWaiting = False; GotMatch(WaitMatchData); } else { i = InStr(InputBuffer, WaitingFor); if(i == -1 && WaitingFor == CR) i = InStr(InputBuffer, LF); if(i != -1) { WaitResult = Left(InputBuffer, i + Len(WaitingFor)); InputBuffer = Mid(InputBuffer, i + Len(WaitingFor)); bWaiting = False; GotMatch(WaitMatchData); } else break; } } if(IsConnected()) { if( OutputBuffer != "" ) { i = SendText(OutputBuffer); OutputBuffer = Mid(OutputBuffer, i); } } } defaultproperties { LinkMode=MODE_Text ReceiveMode=RMODE_Event } |
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