Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

IpDrv.InternetLink


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
//=============================================================================
// InternetLink: Parent class for Internet connection classes
//=============================================================================
class InternetLink extends Engine.InternetInfo
	native
	transient;

cpptext
{
	AInternetLink();
	void Destroy();
	UBOOL Tick( FLOAT DeltaTime, enum ELevelTick TickType );	
	SOCKET& GetSocket() 
	{ 
		return *(SOCKET*)&Socket;
	}
	FResolveInfo*& GetResolveInfo()
	{
		return *(FResolveInfo**)&PrivateResolveInfo;
	}
}

//-----------------------------------------------------------------------------
// Types & Variables.

// An IP address.
struct IpAddr
{
	var int Addr;
	var int Port;
};

// Data receive mode.
// Cannot be set in default properties.
var enum ELinkMode
{
	MODE_Text, 
	MODE_Line,
	MODE_Binary
} LinkMode;

// Internal
var	const int Socket;
var const int Port;
var	const int RemoteSocket;
var private native const int PrivateResolveInfo;
var const int DataPending;

// Receive mode.
// If mode is MODE_Manual, received events will not be called.
// This means it is your responsibility to check the DataPending
// var and receive the data.
// Cannot be set in default properties.
var enum EReceiveMode
{
	RMODE_Manual,
	RMODE_Event
} ReceiveMode;

//-----------------------------------------------------------------------------
// Natives.

// Returns true if data is pending on the socket.
native function bool IsDataPending();

// Parses an Unreal URL into its component elements.
// Returns false if the URL was invalid.
native function bool ParseURL
(
	coerce string URL, 
	out string Addr, 
	out int Port, 
	out string LevelName,
	out string EntryName
);

// Resolve a domain or dotted IP.
// Nonblocking operation.  
// Triggers Resolved event if successful.
// Triggers ResolveFailed event if unsuccessful.
native function Resolve( coerce string Domain );

// Returns most recent winsock error.
native function int GetLastError();

// Convert an IP address to a string.
native function string IpAddrToString( IpAddr Arg );

// Convert a string to an IP
native function bool StringToIpAddr( string Str, out IpAddr Addr );

// Validate: Takes a challenge string and returns an encoded validation string.
native function string GameSpyValidate( string ValidationString );
native function string GameSpyGameName();

native function GetLocalIP(out IpAddr Arg );

//-----------------------------------------------------------------------------
// Events.

// Called when domain resolution is successful.
// The IpAddr struct Addr contains the valid address.
event Resolved( IpAddr Addr );

// Called when domain resolution fails.
event ResolveFailed();

defaultproperties
{
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: ne 5.9.2004 16:02:14.000 - Creation time: st 23.5.2018 00:10:44.701 - Created with UnCodeX