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// ==================================================================== // Class: GUI.GUIImage // // GUILabel - A text label that get's displayed. By default, it // uses the default font, however you can override it if you wish. // // Written by Joe Wilcox // (c) 2002, Epic Games, Inc. All Rights Reserved // ==================================================================== /*============================================================================= In Game GUI Editor System V1.0 2003 - Irrational Games, LLC. * Dan Kaplan =============================================================================*/ #if !IG_GUI_LAYOUT #error This code requires IG_GUI_LAYOUT to be defined due to extensive revisions of the origional code. [DKaplan] #endif /*===========================================================================*/ class GUILabel extends GUITextComponent HideCategories(Menu,Object) Native; defaultproperties { StyleName="STY_DefaultTextStyle" bAcceptsInput=false } |
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