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class SpeechCategory extends Core.Object native config(SpeechCategories) PerObjectConfig; // // These are declared out in order of increasing // priority, so the dynamic speech is of a lower priority // than the QuickChat, etc. // enum EChannelID { CHANNEL_Movement, CHANNEL_Dynamic, CHANNEL_QuickChat, CHANNEL_Announcer, CHANNEL_Scripted, MAX_CHANNELS }; cpptext { void BuildTagFileMap(); void PoolByKey(const FString &base, TArray<FString*> &speechPool, const FString &KeyString, const FString &KeyString2 = FString(TEXT(""))); FString PoolAndSelect(ACharacter *speaker, AActor* Instigator, AActor* Other, FString extraKey); private: TMultiMap<FName, FString*> speechPoolMapping; } var config Name eventName; var config float priority; var config float frequency; var config EChannelID channelID; var config bool exclusive; var config float lingerDuration; var config bool bHasSquadCondition; struct native SpeechPoolMap { var Name Tag; var String File; }; // Array of mappings from speechEvents to files var config Array<SpeechPoolMap> poolMap; // match up the native class size to the script one (TMultiMap is 20 bytes) var transient noexport private const int speechPoolMapping_SizePadding[5]; defaultproperties { eventName="Event" priority=1 channelID=CHANNEL_Dynamic exclusive=false frequency=0.3 bHasSquadCondition=true lingerDuration=0.0 } |
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