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class MessageTerritoryConquering extends Engine.Message editinlinenew; var Name territory; // construct overloaded function construct(Name _territory) { territory = _territory; SLog(territory $ " is being conquered "); } // editorDisplay static function string editorDisplay(Name triggeredBy, Message filter) { return triggeredBy$" territory is being conquered"; } defaultproperties { specificTo = class'MPTerritory' } |
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