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class MessageClientDisconnected extends Engine.Message; var () PlayerCharacterController client; overloaded function construct(PlayerCharacterController _c) { client = _c; SLog("Client "$client$" disconnected from the game"); } // editorDisplay static function string editorDisplay(Name triggeredBy, Message filter) { return "Client "$triggeredBy$" disconnected from the game"; } defaultproperties { specificTo = class'Controller' } |
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