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Gameplay.ChargeUpWeapon


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class ChargeUpWeapon extends Weapon
	abstract;

var float charge;
var() float maxCharge;
var() float chargeScale;
var() bool bShowChargeOnHUD			"Whether the charge level should be shown on the hud when the user charges the weapon";

simulated state FirePressed
{
	simulated function BeginState()
	{
		charge = 0.0;
		super.BeginState();
	}
}

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Class file time: ne 5.9.2004 15:53:12.000 - Creation time: st 23.5.2018 00:10:42.766 - Created with UnCodeX