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class AssaultShipMountedTurret extends VehicleMountedTurret; simulated function getThirdPersonEquippableAttachment(Equippable subject, out Rook attachTo, out name boneName) { attachTo = ownerVehicle; // specify attachment bone dependent on left or right position switch (positionType) { case VP_LEFT_GUNNER: boneName = class'AssaultShip'.default.leftTurretBone; break; case VP_RIGHT_GUNNER: boneName = class'AssaultShip'.default.rightTurretBone; break; default: warn("unknown assault ship gun position"); } } defaultProperties { DrawType = DT_None pivotBone = ashipgunright thirdPersonRotationType = 1 } |
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