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class AnimationLayer extends Core.DeleteableObject native; var AnimationState currentAnimationState; // current animation state var int alertnessLevel; // alertness level of this layer var int baseIndex; // base channel index where layer is placed var AnimationInterpolator primaryAlpha; // primary alpha for this layer (scales all other alphas) var AnimationInterpolator centerAlpha; // center animation alpha var AnimationInterpolator forwardAlpha; // forward animation alpha var AnimationInterpolator backAlpha; // back animation alpha var AnimationInterpolator leftAlpha; // left animation alpha var AnimationInterpolator rightAlpha; // right animation alpha var AnimationInterpolator upAlpha; // up animation alpha var AnimationInterpolator downAlpha; // down animation alpha var bool firstUpdate; // true if first layer update var bool redundant; // true if layer is redundant (zero alpha) var bool dominant; // true if dominant layer (animation notifies) var bool hurryUp; // true if layer is in hurry up mode (blending to zero alpha in 0.1 secs) overloaded function construct() { primaryAlpha = new class'AnimationInterpolator'(); centerAlpha = new class'AnimationInterpolator'(); forwardAlpha = new class'AnimationInterpolator'(); backAlpha = new class'AnimationInterpolator'(); leftAlpha = new class'AnimationInterpolator'(); rightAlpha = new class'AnimationInterpolator'(); upAlpha = new class'AnimationInterpolator'(); downAlpha = new class'AnimationInterpolator'(); firstUpdate = true; redundant = true; } |
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