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class ActionDisplayText extends Scripting.Action abstract; var() string textID; var string sectionName; // The localisation section name latent function Variable execute() { local PlayerCharacterController pcc; Super.execute(); // TEMP: Currently there is no text display areas on the HUD, so just send the string to the script log // SLog(sectionName $ ": " $ Localize(sectionName, textID, "Gameplay")); pcc = PlayerCharacterController(parentScript.Level.GetLocalPlayerController()); if(pcc != None) pcc.TeamMessage(None, Localize(SectionName, textID, "Localisation\\GUI\\Prompts"), 'Announcer'); return None; } defaultproperties { returnType = None category = "Other" } |
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