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class ActionDisableUse extends Scripting.Action; // execute latent function Variable execute() { local PlayerCharacterController target; Super.execute(); target = PlayerCharacterController(parentScript.Level.GetLocalPlayerController()); if (target != None) target.bUseEnabled = false; return None; } // editorDisplayString function editorDisplayString(out string s) { s = "Prevents player from executing the 'use' function."; } defaultproperties { returnType = None actionDisplayName = "Disable Use" actionHelp = "Prevents player from executing the 'use' function." category = "Actor" } |
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