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class ActionDecreaseCountDown extends Scripting.Action; var() float seconds; // execute latent function Variable execute() { local PlayerCharacterController pcc; Super.execute(); pcc = PlayerCharacterController(parentScript.level.getLocalPlayerController()); if (pcc != None) { if (pcc.bCountDown) pcc.countDown -= seconds; else logError("Count down wasn't running, must start a count down before trying to decrease it."); } return None; } // editorDisplayString function editorDisplayString(out string s) { s = "Decreases the count down by " $ propertyDisplayString('seconds') $ " seconds"; } defaultproperties { returnType = None actionDisplayName = "Decrease Count Down" actionHelp = "Decreases the count down by a given number of seconds" category = "Other" } |
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