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//============================================================================= // Emitter: An Unreal Trail Particle Emitter. //============================================================================= class TrailEmitter extends ParticleEmitter abstract native; struct ParticleTrailData { var vector Location; var color Color; var float Size; var int DoubleDummy1; var int DoubleDummy2; }; struct ParticleTrailInfo { var int TrailIndex; var int NumPoints; var vector LastLocation; }; var (Trail) int MaxPointsPerTrail; var (Trail) float DistanceThreshold; var (Trail) bool UseCrossedSheets; var (Trail) int MaxTrailTwistAngle; var transient array<ParticleTrailData> TrailData; var transient array<ParticleTrailInfo> TrailInfo; var transient vertexbuffer VertexBuffer; var transient indexbuffer IndexBuffer; var transient int VerticesPerParticle; var transient int IndicesPerParticle; var transient int PrimitivesPerParticle; defaultproperties { MaxPointsPerTrail=50 DistanceThreshold=1 MaxTrailTwistAngle=16384 } |
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