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class Timer extends Actor; // PROTECTED! users: please use Start() and Stop() var float InitialTime; var bool Looping; var bool Running; function StartTimer(float newTime, optional bool loop, optional bool reset) { if (Running && !reset) return; InitialTime = newTime; Looping = loop; SetTimer(newTime, false); Running = true; StartTimerHook(newTime, loop, reset); } function StartTimerHook(float newTime, bool loop, bool reset); function StopTimer() { SetTimer(0, false); //this is the Unreal Way (tm)... not what I'd suggest Running = false; } event Timer() { StopTimer(); TimerHook(); TimerDelegate(); if (Looping) StartTimer(InitialTime, true); } //for subclasses of Timer to react to Timer popping function TimerHook(); //for users of a Timer to receive notification of a Timer popping delegate TimerDelegate() { assertWithDescription(false, name$"'s time expired, but nobody is interested. (delegate is unassigned)"); } defaultproperties { bHidden=true } |
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