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Engine.TerrainMaterial


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class TerrainMaterial extends RenderedMaterial
	native
	noteditinlinenew;

cpptext
{
	virtual UMaterial* CheckFallback();
	virtual UBOOL HasFallback();
}

struct native TerrainMaterialLayer
{
	var material		Texture;
	var bitmapmaterial	AlphaWeight;
	var Matrix			TextureMatrix;
};
 
var const array<TerrainMaterialLayer> Layers;
#if IG_R // rowan: MacroTexture related
var const Texture	MacroTexture;
var const Matrix	MacroTextureTransform;
var const bool		ForceFogOverride;
#endif
#if IG_TRIBES3 // rowan: macro texture lightmapping
var const bool		DisableLayer2xModulate;	// need to disable 2x modulate per layer (its applied in lightmap pass instead)
#endif
var const byte RenderMethod;
var const bool FirstPass;

defaultproperties
{
#if IG_RENDERER	// rowan: set Materialtype for quick casts
	MaterialType = MT_TerrainMaterial
#endif
}

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Class file time: ne 5.9.2004 16:01:30.000 - Creation time: st 23.5.2018 00:10:47.559 - Created with UnCodeX