Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 |
//============================================================================= // ReachSpec. // // A Reachspec describes the reachability requirements between two NavigationPoints // //============================================================================= class ReachSpec extends Core.Object native; var int Distance; var const NavigationPoint Start; // navigationpoint at start of this path var const NavigationPoint End; // navigationpoint at endpoint of this path (next waypoint or goal) var int CollisionRadius; var int CollisionHeight; var int reachFlags; // see EReachSpecFlags definition in UnPath.h var int MaxLandingVelocity; var byte bPruned; var const bool bForced; |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |