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Engine.RemovableStaticMesh


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// RemovableStaticMesh
// A static mesh actor that can be removed from the level during gameplay. A static mesh with bStatic = false
class RemovableStaticMesh extends StaticMeshActor;

function PostBeginPlay()
{
	RepSkin = Skins[0];
}

defaultproperties
{
	bStatic = false
	bNetInitialRotation = true
	bAlwaysRelevant = true
}

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Class file time: ne 5.9.2004 16:01:26.000 - Creation time: st 23.5.2018 00:10:46.712 - Created with UnCodeX