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class Mirror extends Actor HideCategories(Advanced, Mirrors, Events, Force, Karma, Havok, LightColor, Lighting, Movement, Object, Sound) placeable native; cpptext { virtual void CheckForErrors(); virtual void PostEditAdd(GroupFactory& Grouper); virtual void PostEditChange(); virtual void PostEditLoad(); } var private nocopy MirrorCamera MyCamera; // The MirrorCamera must be spawned by PostEditAdd() when the Mirror is placed var() int MirrorSkinIndex "This is the Skin array index that the mirror texture will override."; function PostNetBeginPlay() { Super.PostNetBeginPlay(); assertWithDescription( MyCamera != None, "Error: MyCamera is none for "$Self$". This is either an old instance of the mirror, or someone deleted the MirrorCamera that was auto-created when this Mirror was placed has been deleted. Please delete this Mirror, and place a new one." ); if (Skins.Length == 0) Skins.Length = MirrorSkinIndex; Skins[MirrorSkinIndex] = MyCamera.MirrorMaterial; } defaultproperties { DrawType=DT_StaticMesh StaticMesh=StaticMesh'Editor_res.TexPropCube' DrawScale=0.15 bIsMirror=true bEdShouldSnap=True bStatic=True bStaticLighting=false bShadowCast=True bCollideActors=True bBlockActors=True bBlockPlayers=True bBlockKarma=True bWorldGeometry=True CollisionHeight=+000001.000000 CollisionRadius=+000001.000000 bAcceptsProjectors=True } |
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