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//============================================================================= // The light class. //============================================================================= class Light extends Actor placeable hidecategories(Karma, Force, Collision, Object, Sound) native; var (Corona) float MinCoronaSize; var (Corona) float MaxCoronaSize; var (Corona) float CoronaRotation; var (Corona) float CoronaRotationOffset; var (Corona) bool UseOwnFinalBlend; defaultproperties { bStatic=True bHidden=True bNoDelete=True Texture=Texture'Engine_res.S_Light' CollisionRadius=+00024.000000 CollisionHeight=+00024.000000 LightType=LT_Steady LightBrightness=64 LightSaturation=255 LightRadius=64 LightPeriod=32 LightCone=128 bMovable=False MinCoronaSize=0; MaxCoronaSize=1000; } |
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