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class KRepulsor extends Actor native; //var() bool bEnableRepulsion; //var() vector CheckDir; // In owner ref frame //var() float CheckDist; //var() float Softness; //var() float PenScale; // //// Used internally for Karma stuff - DO NOT CHANGE! //var transient const int KContact; // //defaultproperties //{ // CheckDir=(X=0.0,Y=0.0,Z=-1.0) // CheckDist=50 // Softness=0.1 // PenScale=1.0 // // bCollideActors=false // bCollideWorld=false // bBlockActors=false // bBlockPlayers=false // bBlockNonZeroExtentTraces=false // bBlockZeroExtentTraces=false // bProjTarget=false // bHardAttach=true // RemoteRole=ROLE_None // bNoDelete=false //} |
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