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Engine.KRepulsor


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class KRepulsor extends Actor
	native;

//var()	bool	bEnableRepulsion;
//var()	vector	CheckDir; // In owner ref frame
//var()	float	CheckDist;
//var()	float	Softness;
//var()	float	PenScale;
//
//// Used internally for Karma stuff - DO NOT CHANGE!
//var		transient const int		KContact;  
//
//defaultproperties
//{
//	CheckDir=(X=0.0,Y=0.0,Z=-1.0)
//	CheckDist=50
//	Softness=0.1
//	PenScale=1.0
//
//	bCollideActors=false
//	bCollideWorld=false
//	bBlockActors=false
//	bBlockPlayers=false
//	bBlockNonZeroExtentTraces=false
//	bBlockZeroExtentTraces=false
//	bProjTarget=false
//	bHardAttach=true
//    RemoteRole=ROLE_None
//	bNoDelete=false
//}

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Class file time: ne 5.9.2004 16:01:26.000 - Creation time: st 23.5.2018 00:10:44.931 - Created with UnCodeX