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Engine.KHinge


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//=============================================================================
// The Hinge joint class.
//=============================================================================

class KHinge extends KConstraint
    native
    placeable;

//cpptext
//{
//#ifdef WITH_KARMA
//    virtual void KUpdateConstraintParams();
//	virtual void preKarmaStep(FLOAT DeltaTime);
//#endif
//}
//
//// Spatial light effect to use.
//var(KarmaConstraint) enum EHingeType
//{
//	HT_Normal,
//	HT_Springy,
//	HT_Motor,
//    HT_Controlled
//} KHingeType;
//
//
//// SPRINGY - around hinge axis, default position being KDesiredAngle (below)
//var(KarmaConstraint) float KStiffness;
//var(KarmaConstraint) float KDamping;
//
//// MOTOR - tries to achieve angular velocity
//var(KarmaConstraint) float KDesiredAngVel; // 65535 = 1 rotation per second
//var(KarmaConstraint) float KMaxTorque;
//
//// CONTROLLED - achieve a certain angle
//// Uses AngularVelocity and MaxForce from above.
//// Within 'ProportionalGap' of DesiredAngle, 
//var(KarmaConstraint) float KDesiredAngle; // 65535 = 360 degrees
//var(KarmaConstraint) float KProportionalGap; // 65535 = 360 degrees
//
//// This is the alternative 'desired' angle, and the bool that indicates whether to use it.
//// See ToggleDesired and ControlDesired below.
//var(KarmaConstraint) float KAltDesiredAngle; // 65535 = 360 degrees
//var					 bool  KUseAltDesired;
//
//// output - current angular position of joint // 65535 = 360 degrees
//var const float KCurrentAngle;
//
//// In this state nothing will happen if this hinge is triggered or untriggered.
//auto state Default
//{
//ignores Trigger, UnTrigger;
//
//}
//
//// In this state, Trigger will cause the hinge type to change to HT_Motor.
//// Another trigger will toggle it to HT_Controlled, and it will try and maintain its current angle.
//state() ToggleMotor
//{
//ignores UnTrigger;
//	function Trigger( actor Other, pawn EventInstigator )
//	{
//		//Log("ToggleMotor - Trigger");
//		if(KHingeType == HT_Motor)
//		{
//			KDesiredAngle = KCurrentAngle;
//			KUseAltDesired = False;
//			KHingeType = HT_Controlled;
//		}
//		else
//			KHingeType = HT_Motor;
//
//		KUpdateConstraintParams();
//		KConstraintActor1.KWake(); // force re-enable of simulation on this actor.
//	}
//
//Begin:
//	KHingeType = HT_Controlled;
//	KUseAltDesired = False;
//	KUpdateConstraintParams();
//}
//
//// In this state, Trigger will turn motor on.
//// UnTrigger will turn toggle it to HT_Controlled, and it will try and maintain its current angle.
//state() ControlMotor
//{
//	function Trigger( actor Other, pawn EventInstigator )
//	{
//		//Log("ControlMotor - Trigger");
//		if(KHingeType != HT_Motor)
//		{
//			KHingeType = HT_Motor;
//			KUpdateConstraintParams();
//			KConstraintActor1.KWake();
//		}
//	}
//
//	function UnTrigger( actor Other, pawn EventInstigator )
//	{
//		//Log("ControlMotor - UnTrigger");
//		if(KHingeType == HT_Motor)
//		{
//			KDesiredAngle = KCurrentAngle;
//			KUseAltDesired = False;
//			KHingeType = HT_Controlled;
//			KUpdateConstraintParams();
//			KConstraintActor1.KWake();
//		}
//	}
//
//Begin:
//	KHingeType = HT_Controlled;
//	KUseAltDesired = False;
//	KUpdateConstraintParams();
//}
//
//// In this state a trigger will toggle the hinge between using KDesiredAngle and KAltDesiredAngle.
//// It will use whatever the current KHingeType is to achieve this, so this is only useful with HT_Controlled and HT_Springy.
//state() ToggleDesired
//{
//ignores UnTrigger;
//
//	function Trigger( actor Other, pawn EventInstigator )
//	{
//		//Log("ToggleDesired - Trigger");
//		if(KUseAltDesired)
//			KUseAltDesired = False;
//		else
//			KUseAltDesired = True;
//		//Log("UseAlt"$KUseAltDesired);
//		KUpdateConstraintParams();
//		KConstraintActor1.KWake();
//	}
//}
//
//// In this state, trigger will cause the hinge to use KAltDesiredAngle, UnTrigger will caus it to use KAltDesiredAngle
//state() ControlDesired
//{
//	function Trigger( actor Other, pawn EventInstigator )
//	{
//		//Log("ControlDesired - Trigger");
//		KUseAltDesired = True;
//		//Log("UseAlt"$KUseAltDesired);
//		KUpdateConstraintParams();
//		KConstraintActor1.KWake();
//	}
//
//	function UnTrigger( actor Other, pawn EventInstigator )
//	{
//		//Log("ControlDesired - UnTrigger");
//		KUseAltDesired = False;
//		//Log("UseAlt"$KUseAltDesired);
//		KUpdateConstraintParams();
//		KConstraintActor1.KWake();
//	}
//}
//
//defaultproperties
//{
//    KHingeType=HT_Normal
//    KStiffness=50
//    KProportionalGap=8200
//	KUseAltDesired=False
//
//    bDirectional=True
//    Texture=Texture'Engine_res.S_KHinge'
//}

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Class file time: ne 5.9.2004 16:01:26.000 - Creation time: st 23.5.2018 00:10:44.924 - Created with UnCodeX