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//============================================================================= // Keypoint, the base class of invisible actors which mark things. //============================================================================= class Keypoint extends Actor abstract placeable native; defaultproperties { bStatic=True bHidden=True //#if !IG_DISABLE_UNREAL_ACTOR_SOUND_MANAGEMENT // ckline: use IG_EFFECTS system instead of old Unreal per-actor sound specifications // SoundVolume=0 //#endif CollisionRadius=+00010.000000 CollisionHeight=+00010.000000 Texture=Texture'Engine_res.S_Keypoint' } |
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