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Engine.Keypoint


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//=============================================================================
// Keypoint, the base class of invisible actors which mark things.
//=============================================================================
class Keypoint extends Actor
	abstract
	placeable
	native;

defaultproperties
{
     bStatic=True
     bHidden=True
//#if !IG_DISABLE_UNREAL_ACTOR_SOUND_MANAGEMENT // ckline: use IG_EFFECTS system instead of old Unreal per-actor sound specifications 
//     SoundVolume=0
//#endif
     CollisionRadius=+00010.000000
     CollisionHeight=+00010.000000
	 Texture=Texture'Engine_res.S_Keypoint'
}

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Class file time: ne 5.9.2004 16:01:26.000 - Creation time: st 23.5.2018 00:10:44.919 - Created with UnCodeX