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//============================================================================= // The Karma Collision parameters class. // This provides 'extra' parameters needed to create Karma collision for this Actor. // You can _only_ turn on collision, not dynamics. // NB: All parameters are in KARMA scale! //============================================================================= class KarmaParamsCollision extends Core.Object editinlinenew native; //// Used internally for Karma stuff - DO NOT CHANGE! //var const transient int KarmaData; // //var const float KScale; // Usually kept in sync with actor's DrawScale, this is how much to scale moi/com-offset (but not mass!) //var const vector KScale3D; // //var() float KFriction; // Multiplied pairwise to get contact friction //var() float KRestitution; // 'Bouncy-ness' - Normally between 0 and 1. Multiplied pairwise to get contact restitution. //var() float KImpactThreshold; // threshold velocity magnitude to call KImpact event // //var const bool bContactingLevel; // This actor currently has contacts with some level geometry (bsp, static mesh etc.). OUTPUT VRIABLE. // //// default is sphere with mass 1 and radius 1 //defaultproperties //{ // KFriction=0 // KRestitution=0 // KImpactThreshold=200 // KScale=1 // KScale3D=(X=1,Y=1,Z=1) //} |
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