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Engine.KarmaParamsCollision


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//=============================================================================
// The Karma Collision parameters class.
// This provides 'extra' parameters needed to create Karma collision for this Actor.
// You can _only_ turn on collision, not dynamics.
// NB: All parameters are in KARMA scale!
//=============================================================================

class KarmaParamsCollision extends Core.Object
	editinlinenew
	native;

//// Used internally for Karma stuff - DO NOT CHANGE!
//var const transient int				KarmaData;
//
//var const float				KScale;  // Usually kept in sync with actor's DrawScale, this is how much to scale moi/com-offset (but not mass!)
//var const vector			KScale3D;
//
//var()    float   KFriction;          // Multiplied pairwise to get contact friction
//var()    float   KRestitution;       // 'Bouncy-ness' - Normally between 0 and 1. Multiplied pairwise to get contact restitution.
//var()    float   KImpactThreshold;   // threshold velocity magnitude to call KImpact event
//
//var	  const bool bContactingLevel;	 // This actor currently has contacts with some level geometry (bsp, static mesh etc.). OUTPUT VRIABLE.
//
//// default is sphere with mass 1 and radius 1
//defaultproperties
//{
//    KFriction=0
//	KRestitution=0
//    KImpactThreshold=200
//	KScale=1
//	KScale3D=(X=1,Y=1,Z=1)
//}

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Class file time: ne 5.9.2004 16:01:26.000 - Creation time: st 23.5.2018 00:10:44.847 - Created with UnCodeX