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//============================================================================= // BrushBuilder: Base class of UnrealEd brush builders. // // Tips for writing brush builders: // // * Always validate the user-specified and call BadParameters function // if anything is wrong, instead of actually building geometry. // If you build an invalid brush due to bad user parameters, you'll // cause an extraordinary amount of pain for the poor user. // // * When generating polygons with more than 3 vertices, BE SURE all the // polygon's vertices are coplanar! Out-of-plane polygons will cause // geometry to be corrupted. //============================================================================= class BrushBuilder extends Core.Object abstract native #if IG_UC_FLAT_CATEGORIES // Ryan: Don't show the Object or BrushBuilder properties hidecategories(Object) hidecategories(BrushBuilder); #endif // IG var(BrushBuilder) string BitmapFilename; var(BrushBuilder) string ToolTip; // Internal state, not accessible to script. struct BuilderPoly { var array<int> VertexIndices; var int Direction; var name Item; var int PolyFlags; }; var private array<vector> Vertices; var private array<BuilderPoly> Polys; var private name Group; var private bool MergeCoplanars; // Native support. native function BeginBrush( bool MergeCoplanars, name Group ); native function bool EndBrush(); native function int GetVertexCount(); native function vector GetVertex( int i ); native function int GetPolyCount(); native function bool BadParameters( optional string msg ); native function int Vertexv( vector v ); native function int Vertex3f( float x, float y, float z ); native function Poly3i( int Direction, int i, int j, int k, optional name ItemName, optional int PolyFlags ); native function Poly4i( int Direction, int i, int j, int k, int l, optional name ItemName, optional int PolyFlags ); native function PolyBegin( int Direction, optional name ItemName, optional int PolyFlags ); native function Polyi( int i ); native function PolyEnd(); // Build interface. event bool Build(); defaultproperties { BitmapFilename="BBGeneric" ToolTip="Generic Builder" } |
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