Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Core.Commandlet


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
//=============================================================================
/// UnrealScript Commandlet (command-line applet) class.
///
/// Commandlets are executed from the ucc.exe command line utility, using the
/// following syntax:
///
///     UCC.exe package_name.commandlet_class_name [parm=value]...
///
/// for example:
///
///     UCC.exe Core.HelloWorldCommandlet
///     UCC.exe Editor.MakeCommandlet
///
/// In addition, if you list your commandlet in the public section of your
/// package's .int file (see Engine.int for example), then your commandlet
/// can be executed without requiring a fully qualified name, for example:
///
///     UCC.exe MakeCommandlet
///
/// As a convenience, if a user tries to run a commandlet and the exact
/// name he types isn't found, then ucc.exe appends the text "commandlet"
/// onto the name and tries again.  Therefore, the following shortcuts
/// perform identically to the above:
///
///     UCC.exe Core.HelloWorld
///     UCC.exe Editor.Make
///     UCC.exe Make
///
/// It is also perfectly valid to call the Main method of a
/// commandlet class directly, for example from within the body
/// of another commandlet.
///
/// Commandlets are executed in a "raw" UnrealScript environment, in which
/// the game isn't loaded, the client code isn't loaded, no levels are
/// loaded, and no actors exist.
//=============================================================================
class Commandlet
	extends Object
	abstract
	transient
	noexport
	native;

/// Command name to show for "ucc help".
var localized string HelpCmd;

/// Command description to show for "ucc help".
var localized string HelpOneLiner;

/// Usage template to show for "ucc help".
var localized string HelpUsage;

/// Hyperlink for more info.
var localized string HelpWebLink;

/// Parameters and descriptions for "ucc help <this command>".
var localized string HelpParm[16];
var localized string HelpDesc[16];

/// Whether to redirect log output to console stdout.
var bool LogToStdout;

/// Whether to load objects required in server, client, and editor context.
var bool IsServer, IsClient, IsEditor;

/// Whether to load objects immediately, or only on demand.
var bool LazyLoad;

/// Whether to show standard error and warning count on exit.
var bool ShowErrorCount;

/// Whether to show Unreal banner on startup.
var bool ShowBanner;

/// Entry point.
native event int Main( string Parms );

defaultproperties
{
	LogToStdout=true
	IsServer=true
	IsClient=true
	IsEditor=true
	LazyLoad=true
	ShowErrorCount=false
	ShowBanner=true
}


Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: ne 5.9.2004 16:01:00.000 - Creation time: st 23.5.2018 00:10:42.874 - Created with UnCodeX