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/////////////////////////////////////////////////////////////////////////////// // The ShotNotifier notifies all registered clients when the Shooter fires a weapon // Clients of the ShotNotifier are stored in the NotificationList, and should be registered through the Pawn class ShotNotifier extends Core.DeleteableObject native; /////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////// /// Private Variables ///////////////////////////////////////////////// var private array<IShotNotification> NotificationList; var private Pawn Shooter; ///////////////////////////////////////////////// /// Initialization ///////////////////////////////////////////////// function InitializeShotNotifier(Pawn shooter) { assert(shooter != None); self.Shooter = shooter; } ///////////////////////////////////////////////// /// Notifications from Pawn ///////////////////////////////////////////////// // The Shooter's weapon code will call this function when it fires its weapon function OnShotFired( Actor projectile ) { NotifyShotFired( projectile ); } // Notify every client on the Notification List that we can see a Pawn private function NotifyShotFired( Actor projectile ) { local int i; for( i = 0; i < NotificationList.Length; ++i ) { NotificationList[i].OnShooterFiredShot( Shooter, projectile ); } } ///////////////////////////////////////////////// /// Registration functions ///////////////////////////////////////////////// // Register to be notified when the shooter shoots function RegisterShotNotification(IShotNotification Registrant) { local int i; // debug assert(Registrant != None); if ( IsOnShotNotificationList(Registrant) ) { log( "AI ERROR:" @ Registrant @ "has already registered for" @ shooter.name ); for( i = 0; i < NotificationList.Length; ++i ) log( " " @ NotificationList[i] ); } assert(! IsOnShotNotificationList(Registrant)); NotificationList[NotificationList.Length] = Registrant; } // Unregister to be notified when the shooter shoots function UnregisterShotNotification(IShotNotification Registrant) { local int i; if ( Registrant == None ) log( "AI WARNING:" @ self @ "has 'None' Registrant" ); assert(Registrant != None); #if !IG_TRIBES3 if ( !IsOnShotNotificationList(Registrant) ) log( "AI WARNING:" @ self @ Registrant @ "not on notification list" ); assert(IsOnShotNotificationList(Registrant)); #endif for( i = 0; i < NotificationList.Length; ++i ) { if (NotificationList[i] == Registrant) { NotificationList.Remove(i, 1); break; } } } ///////////////////////////////////////////////// /// Shot Notification Private Functions ///////////////////////////////////////////////// // returns true if the Client interface is on the Shot notification list // returns false if the Client interface is not on the Shot notification list private function bool IsOnShotNotificationList(IShotNotification PossibleRegistrant) { local int i; for( i = 0; i < NotificationList.Length; ++i) { if ( NotificationList[i] == PossibleRegistrant ) { return true; } } // PossibleRegistrant not found return false; } |
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