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class MessageSquadDeath extends Engine.Message editinlinenew; var Name squad; // construct overloaded function construct(Name _squad) { squad = _squad; SLog("All members of squad " $ squad $ " have died"); } // editorDisplay static function string editorDisplay(Name triggeredBy, Message filter) { return "All members of squad "$triggeredBy$" dies"; } defaultproperties { specificTo = class'SquadInfo' } |
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