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tmod.tmodPod

tmod.tmodPod

Variables Summary
tmodPod
floatEnergy
floatEnergyMax
floatEnergyRegenPerSec

Functions Summary
functionbool aimAdjustViewRotation ()))
functionbool canArmorOccupy (VehiclePositionType position, Character character))
event collisionDamage (float magnitude))
event updateCameraRotation (float deltaSeconds))


Variables Detail

tmodPod

Energy Source code

var(tmodPod) float Energy;

EnergyMax Source code

var(tmodPod) float EnergyMax;

EnergyRegenPerSec Source code

var(tmodPod) float EnergyRegenPerSec;


Functions Detail

aimAdjustViewRotation Source code

function bool aimAdjustViewRotation ( ) )

canArmorOccupy Source code

simulated function bool canArmorOccupy ( VehiclePositionType position, Character character) )

collisionDamage Source code

simulated event collisionDamage ( float magnitude) )

updateCameraRotation Source code

simulated event updateCameraRotation ( float deltaSeconds) )


Defaultproperties

defaultproperties
{
     muzzleSockets(0)="Muzzle1"
     muzzleSockets(1)="Muzzle2"
     muzzleSockets(2)="muzzle3"
     muzzleSockets(3)="Muzzle4"
     positions(0)=(thirdPersonCamera=True,lookAtInheritPitch=True,occupantControllerState="TribesPlayerDriving",ManifestXPosition=40,ManifestYPosition=40,occupantConnection="Character",occupantAnimation="Pod_Stand")
     Entries(0)=(Radius=200.000000,Height=200.000000)
     exits(0)=(Offset=(Y=300.000000,Z=100.000000))
     exits(1)=(Offset=(Y=-300.000000,Z=100.000000))
     exits(2)=(Offset=(Z=300.000000),Position=VP_NULL)
     exits(3)=(Offset=(Z=-300.000000),Position=VP_NULL)
     driverWeaponClass=class'tmodPodWeapon'
     damageComponents(0)=(objectType=Class'Vehicles.DynPodPanelA',attachmentPoint="Panel00")
     damageComponents(1)=(objectType=Class'Vehicles.DynPodPanelB',attachmentPoint="Panel01")
     damageComponents(2)=(objectType=Class'Vehicles.DynPodPanelC',attachmentPoint="Panel02")
}

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Creation time: st 23.5.2018 00:10:35.627 - Created with UnCodeX