tmod.tmodBuggy
- Modifiers
- config ( tribesmodSettings )
tmod.tmodBuggy
var config int roverHealth;
simulated
function bool canArmorOccupy (
VehiclePositionType position,
Character character) )
simulated function bool canCharacterRespawnAt ( ) )
function int canOccupy (
Character character,
VehiclePositionType position, array<
VehiclePositionType> secondaryPositions, out
byte promptIndex) )
enableAbandonmentDestruction Source code
function enableAbandonmentDestruction ( float periodSeconds) )
simulated function PostBeginPlay ( ) )
simulated function SetProperties ( ) )
defaultproperties
{
gunnerWeaponClass=None
roverHealth=1500
}
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Creation time: st 23.5.2018 00:10:35.500 - Created with
UnCodeX