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class UWindowMessageBoxArea extends UWindowWindow; var string Message; function float GetHeight(Canvas C) { local float TW, TH, H; local int L; local float OldWinHeight; OldWinHeight = WinHeight; WinHeight = 1000; C.Font = Root.Fonts[F_Normal]; TextSize(C, "A", TW, TH); L = WrapClipText(C, 0, 0, Message,,,, True); H = TH * L; WinHeight = OldWinHeight; return H; } function Paint(Canvas C, float X, float Y) { C.Font = Root.Fonts[F_Normal]; C.SetDrawColor(0,0,0); WrapClipText(C, 0, 0, Message); C.SetDrawColor(255,255,255); } |
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