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//============================================================================= // UWindowHScrollBar - A horizontal scrollbar //============================================================================= class UWindowHScrollBar extends UWindowWindow; var UWindowSBLeftButton LeftButton; var UWindowSBRightButton RightButton; var bool bDisabled; var float MinPos; var float MaxPos; var float MaxVisible; var float Pos; // offset to WinTop var float ThumbStart, ThumbWidth; var float NextClickTime; var float DragX; var bool bDragging; var float ScrollAmount; function Show(float P) { if(P < 0) return; if(P > MaxPos + MaxVisible) return; while(P < Pos) if(!Scroll(-1)) break; while(P - Pos > MaxVisible - 1) if(!Scroll(1)) break; } function bool Scroll(float Delta) { local float OldPos; OldPos = Pos; Pos = Pos + Delta; CheckRange(); return Pos == OldPos + Delta; } function SetRange(float NewMinPos, float NewMaxPos, float NewMaxVisible, optional float NewScrollAmount) { if(NewScrollAmount == 0) NewScrollAmount = 1; ScrollAmount = NewScrollAmount; MinPos = NewMinPos; MaxPos = NewMaxPos - NewMaxVisible; MaxVisible = NewMaxVisible; CheckRange(); } function CheckRange() { if(Pos < MinPos) { Pos = MinPos; } else { if(Pos > MaxPos) Pos = MaxPos; } bDisabled = (MaxPos <= MinPos); LeftButton.bDisabled = bDisabled; RightButton.bDisabled = bDisabled; if(bDisabled) { Pos = 0; } else { ThumbStart = ((Pos - MinPos) * (WinWidth - (2*LookAndFeel.Size_ScrollbarButtonHeight))) / (MaxPos + MaxVisible - MinPos); ThumbWidth = (MaxVisible * (WinWidth - (2*LookAndFeel.Size_ScrollbarButtonHeight))) / (MaxPos + MaxVisible - MinPos); if(ThumbWidth < LookAndFeel.Size_MinScrollbarHeight) ThumbWidth = LookAndFeel.Size_MinScrollbarHeight; if(ThumbWidth + ThumbStart > WinWidth - 2*LookAndFeel.Size_ScrollbarButtonHeight) { ThumbStart = WinWidth - 2*LookAndFeel.Size_ScrollbarButtonHeight - ThumbWidth; } ThumbStart = ThumbStart + LookAndFeel.Size_ScrollbarButtonHeight; } } function Created() { Super.Created(); LeftButton = UWindowSBLeftButton(CreateWindow(class'UWindowSBLeftButton', 0, 0, 10, 12)); RightButton = UWindowSBRightButton(CreateWindow(class'UWindowSBRightButton', WinWidth-10, 0, 10, 12)); } function BeforePaint(Canvas C, float X, float Y) { LeftButton.WinTop = 0; LeftButton.WinLeft = 0; LeftButton.WinWidth = LookAndFeel.Size_ScrollbarButtonHeight; LeftButton.WinHeight = LookAndFeel.Size_ScrollbarWidth; RightButton.WinTop = 0; RightButton.WinLeft = WinWidth - LookAndFeel.Size_ScrollbarButtonHeight; RightButton.WinWidth = LookAndFeel.Size_ScrollbarButtonHeight; RightButton.WinHeight = LookAndFeel.Size_ScrollbarWidth; CheckRange(); } function Paint(Canvas C, float X, float Y) { LookAndFeel.SB_HDraw(Self, C); } function LMouseDown(float X, float Y) { Super.LMouseDown(X, Y); if(bDisabled) return; if(X < ThumbStart) { Scroll(-(MaxVisible-1)); NextClickTime = GetLevel().TimeSeconds + 0.5; return; } if(X > ThumbStart + ThumbWidth) { Scroll(MaxVisible-1); NextClickTime = GetLevel().TimeSeconds + 0.5; return; } if((X >= ThumbStart) && (X <= ThumbStart + ThumbWidth)) { DragX = X - ThumbStart; bDragging = True; Root.CaptureMouse(); return; } } function Tick(float Delta) { local bool bLeft, bRight; local float X, Y; if(bDragging) return; bLeft = False; bRight = False; if(bMouseDown) { GetMouseXY(X, Y); bLeft = (X < ThumbStart); bRight = (X > ThumbStart + ThumbWidth); } if(bMouseDown && (NextClickTime > 0) && (NextClickTime < GetLevel().TimeSeconds) && bLeft) { Scroll(-(MaxVisible-1)); NextClickTime = GetLevel().TimeSeconds + 0.1; } if(bMouseDown && (NextClickTime > 0) && (NextClickTime < GetLevel().TimeSeconds) && bRight) { Scroll(MaxVisible-1); NextClickTime = GetLevel().TimeSeconds + 0.1; } if(!bMouseDown || (!bLeft && !bRight)) { NextClickTime = 0; } } function MouseMove(float X, float Y) { if(bDragging && bMouseDown && !bDisabled) { while(X < (ThumbStart+DragX) && Pos > MinPos) { Scroll(-1); } while(X > (ThumbStart+DragX) && Pos < MaxPos) { Scroll(1); } } else bDragging = False; } |
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