Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 |
class UWindowComboRightButton extends UWindowButton; function BeforePaint(Canvas C, float X, float Y) { LookAndFeel.Combo_SetupRightButton(Self); } function LMouseDown(float X, float Y) { local int i; Super.LMouseDown(X, Y); if(!bDisabled) { i = UWindowComboControl(OwnerWindow).GetSelectedIndex(); i++; if(i >= UWindowComboControl(OwnerWindow).List.Items.Count()) i = 0; UWindowComboControl(OwnerWindow).SetSelectedIndex(i); } } defaultproperties { bNoKeyboard=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |